Business Games in the Development of Competencies of the Navy Supply Officers

Business Games in the Development of Competencies of the Navy Supply Officers

Igor Oliveira, Sérgio Maravilhas, Sérgio Ricardo Goes Oliveira
DOI: 10.4018/978-1-7998-4201-9.ch024
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Abstract

The Brazilian Navy encourages the adoption of active learning methodologies aiming the development of competencies in the military. This research aims to analyze the contributions of the game Simulador para Treinamento em Administração (Simulator for Training in Administration) in the development of competencies of the Supply Officers who accomplished the Curso de Aperfeiçoamento em Intendência para Oficiais (CAIO). This research has a qualitative approach and an exploratory-descriptive nature. A questionnaire was used to investigate the participants' perception and semi-structured interviews were conducted to understand the expectation of the Centro de Instrução Almirante Newton Braga (CIANB) regarding the application of business games for the development of competencies. The results show that the participants positively perceive the use of business games as a teaching-learning strategy. Finally, it was possible to map the competencies developed with the application of the STA and verify that the intended objectives with the use of the methodology were met.
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Theoretical Framework

To facilitate the understanding of this theme, this section is organized into three subtopics: competencies development, experiential learning and business games. In order to synthesize the theoretical framework, the graphic scheme of figure 1 is presented.

Figure 1.

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Key Terms in this Chapter

Improvement Course in Intendency for Officers (CAIO): Course with the objective of updating and expanding the knowledge necessary for the performance of positions and the exercise of functions of intermediate and higher hierarchical degrees in the career of the Officer of the Corps of Intendents.

Business Game: A learning method that allows participants to play managerial roles in fictitious companies that, through a controlled reality, with the possible use of simulators, test decision making under conditions of uncertainty.

Simulator for Training in Administration (STA): A highly dynamic training exercise, which uses a computer model of a competitive situation between companies that manufacture the same type of product and sell it in an oligopolistic market.

Brazilian Navy: Is the branch of the Brazilian Armed Forces responsible for conducting naval operations.

Experiential Learning Theory (ELT): Is a dynamic view of learning based on a learning cycle driven by the resolution of the dual dialectic of action / reflection and experience / abstraction.

Competency Development: It is a continuous and articulated process of formation and development of knowledge, skills and attitudes in which the person has the responsibility for its self-development and, interrelating with other people, aiming at the improvement of its training, adds value to individual and collective activities.

Navy Supply Corps Officer: The Navy supply corps officer is the corps of officers of the Brazilian Navy who hold positions related to the application and preparation of Naval Power, aimed at attending to logistical activities and those related to the economy, finances, assets, administration and internal control.

Competency: Ability to act effectively in a given type of situation, supported by knowledge, however without being limited to them.

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