Can Virtual Customer Service Agents Improve Consumers' Online Experiences?: The Role of Hedonic Dimensions

Can Virtual Customer Service Agents Improve Consumers' Online Experiences?: The Role of Hedonic Dimensions

Ana Maria Soares, José Carlos Pinho, Teresa Heath, António Alves
DOI: 10.4018/978-1-7998-2220-2.ch007
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This chapter focuses on the navigation experience in ecommerce. The authors address the impact of a number of hedonic dimensions, specifically perceived visual attractiveness, perceived enjoyment, and sociability, in consumers' online experiences. They develop and test a research model explaining how these factors affect trust, satisfaction, and ultimately, website loyalty. Findings from a survey carried out with 132 users of an airline's website, which displays a virtual customer service agent, support the model proposed. Specifically, results confirm that enriching consumers' sensory experiences online through aesthetics, an enjoyable experience, and a social interaction interface positively affects trust, satisfaction, and subsequently, loyalty.
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Companies continuously search for strategies to improve their online interfaces and websites (Pappas et al., 2017), hence improving the quality of online navigation for users. Interface design improvement, in particular through web personalization, has an enormous potential for making online commerce more like real world shopping, enriching consumers’ shopping experiences online (Cyr et al., 2006; Papadopoulou, 2007; Pappas et al., 2017) as well as increasing trust, satisfaction, and loyalty (Pengnate & Sarathy, 2017).

Whilst in real life the shopping process can be considered a social event, ecommerce applications need to be able to replicate and integrate elements from the social context into their online context (Papadopoulou, 2007). Childers et al. (2002) argued that an important motivation for engaging in online retail shopping is the hedonic function of the website. In fact, the perceived sensory experience, derived from the aesthetics of the site which can render the navigating experience more enjoyable, has been pointed as an important strategy to enrich and facilitate navigation (Childers et al., 2002; Lavie & Tractinsky 2004; Van der Heijden 2003; Robins & Holmes 2008; Cyr et al., 2006).

The use of virtual customer-service agents has been noted to allow consumers to personalize their experience online (Alves & Soares, 2014; Moon et al., 2013; Verhagen et al., 2014) by improving the perceived sociability and by rendering navigation experience more enjoyable for consumers (Wang & Fodness, 2010). Verhagen et al. (2014) argued that virtual customer service agents contribute to improve the quality of online service encounters, combining elements of both ‘high tech’ and ‘high touch’ and overcoming the detached and computer-mediated characteristics of internet.

Virtual customer-service agents are software systems that can be used in online settings to act as recommendation agents. They can combine multiple graphic options with high levels of interactivity encouraging two-way conversation and offering recommendations in an intuitive manner, thus enriching traditional websites’ functions (Alves & Soares, 2014). These virtual customer service agents, act as recommendation agent and can take the form of human-like avatars offering a sort of social presence that can create feeling of warmth, and the perception that there is a personal, sociable and sensitive human contact (Etemad-Sajadi & Ghachem, 2015).

Key Terms in this Chapter

Perceived Enjoyment: Refers to the perception that using the website is enjoyable, pleasant and interesting.

Perceived Visual Attractiveness: Refers to the perception that the website is aesthetically pleasing.

Trust (Online Trust): The confidence that the website is reliable, has integrity and will fulfil his/her part.

Virtual Customer Service Agents: Computer-generated characters with whom consumers can interact with when navigating an online platforms.

Recommendation Agents: Similar to virtual customer service agents; Electronic screening tools that act as decision and recommendation aids to customize online shopping experiences.

Avatars: Similar to virtual customer service agents. Computer-generated characters with whom consumers can interact with when navigating an online platforms.

Satisfaction: The perception by the consumer that the purchase/consumption positively fulfils some needs, desires or goals.

Sociability: Refers to the perception of personal, sociable, and sensitive human contact in the website navigation.

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