Challenges in Game Design

Challenges in Game Design

DOI: 10.4018/978-1-4666-4627-8.ch021
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Abstract

Electronic games and gaming can serve as the tools for visual solutions. It depends on the methods through which the games are delivered and the ways people think about electronic games. First, traditional and electronic gaming is described, and then, various goal-oriented game applications are discussed. Game features acting in favor of or against gaming complete this part of the book.
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Introduction

The advent of electronic games in the early seventies brought about transformation of the methods the games are delivered and the ways people think about games. Electronic games are often created as art forms; they serve several quite different goals such as

  • Teaching tool for education and training

  • Entertainment

  • Health, and fitness, many times including biofeedback

  • Simulation games that serve for knowledge acquisition in medical diagnosis, business strategy, or business management. Research and evaluation have been intensively conducted on strategic management simulation games

  • A way of networking.

With new technologies in gaming such as Nintendo Wii U (http://en.wikipedia.org/wiki/Nintendo_3DS).

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