Combinatorial Architecture: Urban Causality, Creativity, and Socialisation

Combinatorial Architecture: Urban Causality, Creativity, and Socialisation

Caterina Tiazzoldi (Rhode Island School of Design, USA) and Abeer Elshater (Ain Shams University, Egypt)
Copyright: © 2020 |Pages: 22
DOI: 10.4018/978-1-7998-3856-2.ch010
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Abstract

At a time when laptops and Wi-Fi connections proliferate, it is possible to work and socialise anywhere. The pressing issue is how people should perceive their ambiance when released from physical interactions in public. This chapter addresses the possibility of designing a space that combines users’ plurality with the coherence of the entire design. Argumentatively, the authors show professional and educational case studies with a mixture of physical and virtual environments, exploring their impact in the reconstruction of urban ambiance. These cases are organised into groups, moving from the most straightforward implementations of technology in order to create a new realm of interactions between the physical and virtual. A review of these cases showed collaborations between different institutions and artists. The concluding remarks call for the identification of a set of transdisciplinary design actions. These actions could respond to the transformations of public space with cooperation between academics and professionals.

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Introduction

In recent decades, the notion of including smart technologies in urban places, and their influence on everyday life has become one of the broadly recognised and growing challenges in urban planning and design literature (Mossberger, Tolbert, & Franko, 2013; Sawyer & Tapia, 2005; Silva, 2018; Tiazzoldi, 2008). Researchers from diverse disciplinary backgrounds related the city design started to deliberate the profound implications of the use of new technologies, at different scales from small urban places to smart cities, on the everyday urban environment (Abusaada, Vellguth, & Elshater, 2019; Salama, 2015; Thibaud, 2011). Some pieces of research provide opportunities to develop a new discourse that aims at understanding the ambiances of the public realm, especially when having technologies in users’ hand (Abdel-Aziz, Abdel-Salam, & El-Sayad, 2016; Yamawaki & Filho, 2020).

Research on architecture and urban studies have a long tradition in how designers structure city through overlap cultural scenarios (Tiazzoldi, 2016; Holand, 1999). Only a few studies have shown the reflection on implemented projects of cultural overlaps between physical and virtual socialisation. One technique to stunned this challenge is to merge physical and virtual space by encouraging a new platform of urban causality and creativity for interaction in the city. Meanwhile, this chapter addresses several questions:

  • How can smart technologies applied to art and architecture engender a new form of interaction in the public realm and promote new forms of socialisation?

  • How is it possible to design a space combining users' plurality with the coherence of the whole design?

  • How is it possible to smart technologies can impact the physical space and create new forms of ambiances?

The research questions go far toward the effects of smart technology on contemporary cities without removing the casualty and vivacity of the urban ambiances engendered by physical interaction. We, therefore, review projects, whether having technology may lead to creativity and socialisation by merging physical and digital interaction. The aim is to develop a method that can provide an outlook for integrating the presence of technology within the urban causality and creativity in everyday life. Furthermore, this chapter show sequence of case studies in collaboration between different institutions and artists.

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State Of The Art

In this section, scanning relevant literature recalls some of the visions McLuhan (1967) and Moos, (1997) and Levy and Bononno (1999) to synthesise state of the art in the field of smart device and transformation of the urban atmospheres through media. Followingly, the authors of the present chapter review and frame some case studies comprise three groups from the most straightforward implementations to the creation of the urban organisms and new form of interaction with the public institutions and the environment.

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