Computer Science in Sport

Computer Science in Sport

Hristo Novatchkov, Arnold Baca
DOI: 10.4018/978-1-4666-5888-2.ch678
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Main Focus Of The Article

The emphasis of the article is to indicate and highlight the goals, activities, developments but also challenges of the rather newly established area of computer science in sport. This requires, first of all, knowledge about the historical background, the existing research communities as well as the most significant fields of interest. In addition, the benefits, controversies and issues as well as up-to-date solutions and recommendations regarding the discipline are presented.

Moreover, the goal of the article is also to illustrate and discuss the already observable and predictable fact that the current trends and future perspectives of computer science in sport are going to be highly influenced by present IT techniques and realizations. Some of the most influencing developments are related to the recently evolving pervasive, mobile and cloud computing routines including the implementation of sport-related sensor and Internet networks, miniaturized and intelligent equipment, social and virtual environments as well as real-time analysis and feedback routines.

Key Terms in this Chapter

Pattern Recognition: Feature-based algorithms for prediction and pattern recognition purposes.

Computer Science in Sport: The conjunction of theoretical background and practical aspects as well as methodologies of computer science and sport science.

Global Positioning System (GPS): A satellite-based navigation system, commonly used for position detection.

International Association of Computer Science in Sport (IACSS): An international organization established in 2003, focusing on computer science in sport.

Information and Communication Technology (ICT): A convergent term for processing different kinds of information on the basis of telecommunication as well as computer hardware and software.

Wearables: Tiny computerized apparatus that is integrated in the (sport) clothes.

Expert System: A computer-aided system developed for the simulation and application of expert knowledge.

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