MLA
Birkenbusch, Jana, and Oliver Christ. "Concepts behind Serious Games and Computer-Based Trainings in Health Care: Immersion, Presence, Flow." Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare, edited by Klaus Bredl and Wolfgang Bösche, IGI Global, 2013, pp. 1-14. https://doi.org/10.4018/978-1-4666-3673-6.ch001
APA
Birkenbusch, J. & Christ, O. (2013). Concepts behind Serious Games and Computer-Based Trainings in Health Care: Immersion, Presence, Flow. In K. Bredl & W. Bösche (Eds.), Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare (pp. 1-14). IGI Global. https://doi.org/10.4018/978-1-4666-3673-6.ch001
Chicago
Birkenbusch, Jana, and Oliver Christ. "Concepts behind Serious Games and Computer-Based Trainings in Health Care: Immersion, Presence, Flow." In Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare, edited by Klaus Bredl and Wolfgang Bösche, 1-14. Hershey, PA: IGI Global, 2013. https://doi.org/10.4018/978-1-4666-3673-6.ch001
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