MLA
Tumbat, Gulnur, and Lisa M. Bennett. "Consumption and Marketing in A 3D Virtual Space: The Second Life Experience." Handbook of Research on Digital Media and Advertising: User Generated Content Consumption, edited by Matthew S. Eastin, et al., IGI Global, 2011, pp. 374-392. https://doi.org/10.4018/978-1-60566-792-8.ch020
APA
Tumbat, G. & Bennett, L. M. (2011). Consumption and Marketing in A 3D Virtual Space: The Second Life Experience. In M. Eastin, T. Daugherty, & N. Burns (Eds.), Handbook of Research on Digital Media and Advertising: User Generated Content Consumption (pp. 374-392). IGI Global. https://doi.org/10.4018/978-1-60566-792-8.ch020
Chicago
Tumbat, Gulnur, and Lisa M. Bennett. "Consumption and Marketing in A 3D Virtual Space: The Second Life Experience." In Handbook of Research on Digital Media and Advertising: User Generated Content Consumption, edited by Matthew S. Eastin, Terry Daugherty, and Neal M. Burns, 374-392. Hershey, PA: IGI Global, 2011. https://doi.org/10.4018/978-1-60566-792-8.ch020
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