Contemporary Video Game AI

Contemporary Video Game AI

Darryl Charles, Colin Fyfe, Daniel Livingstone, Stephen McGlinchey
Copyright: © 2008 |Pages: 11
DOI: 10.4018/978-1-59140-646-4.ch001
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Abstract

This chapter provides a brief outline of the history of video game AI – and hence by extension an extremely brief outline of some of the key points in the history of video games themselves. The objectives of this chapter are to provide an overview of this broad topic, and to outline those areas which this book will focus on – and to explain why other areas of game AI will not concern us.

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