Creating an Educational Social Network Based on the Private Cloud Simulation and User Interaction in Solving Educational Problems

Creating an Educational Social Network Based on the Private Cloud Simulation and User Interaction in Solving Educational Problems

Eugene Kovalev
DOI: 10.4018/978-1-4666-9489-7.ch039
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In the chapter the author analyzes trends in ICT education, considered the possibilities of integration social computing technologies and cloud technologies. The author proposes to create a single platform solution that combines social networking, crowdsourcing management system and knowledge management system and learning management. The optimal approach in this case may be private educational cloud deployments. In a study conducted information modeling the main processes of interaction between participants in the educational cloud. The author also has been proposed criteria for evaluating the effectiveness of the resulting solutions, technological and organizational requirements.
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So far, analysts IBM, formulated the concept of “reasonable class, identified five factors of future changes in the learning process. Among them:

  • Immersion technology,

  • Personal learning paths,

  • Knowledge-based Skills,

  • Global integration,

  • Binding to the economy.

We will consider in more detail their entity and influence on education changes.

Immersion Technology

According to today's problems of education, researchers, students today are “natives” Internet. The network can convert the next few years learning technology, making it a multi-modal. It is predicted the emergence of the need for teacher's work in more than one environment, the greatest impact on education is expected from the introduction of social networking and other software that supports collaborative forms of learning. From other forms of technological progress are the following components:

  • BioLink. Biotechnology combined with IT to provide personalization (adaptive systems that track the direction of gaze interface, biometrics)

  • Interfaces. Involve all the tools to create the perception of a deep and intuitive interface (virtual reality, voice recognition, spatial mapping)

  • Devices. Receptive environment and intelligent devices that provide mobile and more natural access to knowledge (sensors, miniaturization, embedded chips)

  • Information / Databases data- filtering information flows, interaction and the establishment of the relevant context (personalization filters, unlimited storage, repeatedly reproduced training elements)

  • Communication - infrastructure that provides constant on enables people to keep in touch always, anywhere, many devices (increase bandwidth, mobile media, global positioning tracking technology).

Key Terms in this Chapter

Social Networking: Is the creation and maintenance of personal and business relationships especially online Social networking service: is an online service, platform, or site that focuses on facilitating the building of social networks or social relations among people who, for example, share interests, activities, backgrounds, or real-life connections. A social network service consists of a representation of each user (often a profile), his/her social links, and a variety of additional services. Most social network services are web-based and provide means for users to interact over the Internet, such as e-mail and instant messaging. Online community services are sometimes considered as a social network service, though in a broader sense, social network service usually means an individual-centered service whereas online community services are group-centered. Social networking sites allow users to share ideas, activities, events, and interests within their individual networks.

Crowdsourcing: Is the practice of obtaining needed services, ideas, or content by soliciting contributions from a large group of people and especially from the online community rather than from traditional employees or suppliers.

Rational Unified Process (RUP): Is an iterative software development process framework created by the Rational Software Corporation, a division of IBM since 2003. RUP is not a single concrete prescriptive process, but rather an adaptable process framework, intended to be tailored by the development organizations and software project teams that will select the elements of the process that are appropriate for their needs. RUP is a specific implementation of the unified process.

Social Computing: Is the collaborative and interactive aspect of online behavior. The term can be understood in contrast to personal computing, which describes the behavior of isolated users. Elements of social computing include blogs, wikis, Twitter, RSS, instant messaging, multiplayer gaming and open source development, as well asocial and social bookmarking sites. Social computing is closely related to the concept of Web 2.0, which can be thought of as the framework of applications supporting the processes of social computing.

Private Cloud: Is the phrase used to describe a cloud computing platform that is implemented within the corporate firewall, under the control of the IT department. A private cloud is designed to offer the same features and benefits of public cloud systems, but removes a number of objections to the cloud computing model including control over enterprise and customer data, worries about security, and issues connected to regulatory compliance.

Platform: Is a group of technologies that are used as a base upon which other applications, processes or technologies are developed.

Cloud Computing: Is typically defined as a type of computing that relies on sharing computing resources rather than having local servers or personal devices to handle applications. In cloud computing, the word cloud (also phrased as “the cloud”) is used as a metaphor for “the Internet,” so the phrase cloud computing means “a type of Internet-based computing,” where different services — such as servers, storage and applications —are delivered to an organization's computers and devices through the Internet.

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