Creating an Educational Social Network Based on the Private Cloud Simulation and User Interaction in Solving Educational Problems

Creating an Educational Social Network Based on the Private Cloud Simulation and User Interaction in Solving Educational Problems

Eugene Kovalev
Copyright: © 2019 |Pages: 25
DOI: 10.4018/978-1-5225-8362-2.ch053
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Abstract

In the chapter the author analyzes trends in ICT education, considered the possibilities of integration social computing technologies and cloud technologies. The author proposes to create a single platform solution that combines social networking, crowdsourcing management system and knowledge management system and learning management. The optimal approach in this case may be private educational cloud deployments. In a study conducted information modeling the main processes of interaction between participants in the educational cloud. The author also has been proposed criteria for evaluating the effectiveness of the resulting solutions, technological and organizational requirements.
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So far, analysts IBM, formulated the concept of “reasonable class, identified five factors of future changes in the learning process. Among them:

  • Immersion technology,

  • Personal learning paths,

  • Knowledge-based Skills,

  • Global integration,

  • Binding to the economy.

We will consider in more detail their entity and influence on education changes.

Immersion Technology

According to today's problems of education, researchers, students today are “natives” Internet. The network can convert the next few years learning technology, making it a multi-modal. It is predicted the emergence of the need for teacher's work in more than one environment, the greatest impact on education is expected from the introduction of social networking and other software that supports collaborative forms of learning. From other forms of technological progress are the following components:

  • BioLink. Biotechnology combined with IT to provide personalization (adaptive systems that track the direction of gaze interface, biometrics)

  • Interfaces. Involve all the tools to create the perception of a deep and intuitive interface (virtual reality, voice recognition, spatial mapping)

  • Devices. Receptive environment and intelligent devices that provide mobile and more natural access to knowledge (sensors, miniaturization, embedded chips)

  • Information / Databases data- filtering information flows, interaction and the establishment of the relevant context (personalization filters, unlimited storage, repeatedly reproduced training elements)

  • Communication - infrastructure that provides constant on enables people to keep in touch always, anywhere, many devices (increase bandwidth, mobile media, global positioning tracking technology).

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