Creating and Advancing Storylines for Learning With Visuals

Creating and Advancing Storylines for Learning With Visuals

DOI: 10.4018/978-1-7998-3946-0.ch003
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Abstract

A common vehicle used for teaching and learning involves storytelling in a number of forms: story problems, riddles, challenges, historical incidents, biographical incidents, anecdotes, cases, scenarios, and others. Stories are told in e-books, videos, serious learning games, immersive virtual worlds, and other contexts. Visuals are important to advance storylines in terms of defining narrative structures and trajectories, characters, locales, and dramatic moments; they are important for the design of looks and feels. This chapter explores effective storytelling strategies, the critical storytelling elements, and effective learning designs for co-written, elicited, and co-performed stories.
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Introduction

This chapter will explore the following questions:

  • What is the most effective storytelling strategy for the target designed learning? What are the critical elements: the plot, the characters, the locations, the dialogue, the art content style, and other factors?

    • o

      What are some effective uses of storylines for learning (and particularly learning with visuals)?

    • o

      What are some possible storylines and story trajectories to advance the target learning? From these, which are most likely to be effective, and why?

  • What is the cowriting of stories for learning? The elicitation of stories? The co-performance of stories?

    • o

      What are some effective learning designs for cowritten, elicited, and co-performed stories?

Figure 1.

­ A Word Cloud of Chapter 3

978-1-7998-3946-0.ch003.f01

Some conceptualize humanity’s practice in storytelling as predominant over other features. Calling humanity “homo-narrans” (“human beings” who “tell stories”) over homo sapiens (“wise discerning humans”) suggests the centrality of storytelling among people for various purposes (“Homo narrans,” Mar. 16, 2019). People tell stories in order to make sense of their individual and social lives. They share stories socially for connecting, intercommunications, teaching and learning, strategizing, problem-solving, remembering, entertainment, and the meeting of other very human individual and collective needs. Storytelling has been used to convey warnings to others (Lugmayr, Suhonen, & Sutinen, 2015, p. 29), such as in cautionary tales. Human “experience, knowledge, and thinking” is “organized as stories” (Turner, 1994, as cited in Poplin, 2012, p. 196). Humans are “storytelling animals” (Vasquez, 1993; Vasquez & Taylor, 2001, as cited in Kent, 2015, p. 480). Stories “inform, persuade, elicit emotional responses, build support for coalitions and initiatives, and build civil society” (Kent, 2015, p. 480). Over time, researchers have converged on some common master plots shared through human storytelling, suggesting that humanity tends towards meta-patterns. There is the idea that people are responsive to particular stories (and non-responsive to others). A summary of some master plots, reduced to labels, include the following: “adventure, discovery, escape, forbidden love, love, maturation, metamorphosis, pursuit, quest, rescue, revenge, riddle/mystery, rise/fall, rivalry, sacrifice, temptation/greed, transformation, underdog, (and) wretched excess” (Tobias, 1993, as cited in Kent, 2015, pp. 485 - 486) and “ascension and descension” (Tobias, 1993).

Key Terms in this Chapter

Poetic Justice: A fitting and just conclusion, in which the respective character(s) gets what he or she deserves.

Narrative Arc: The chronological trajectory of a story.

Dialogue: Interactive conversation between characters, in dyads, in small groups, or in other combinations.

Character Arc: How a character changes and actualizes over time during a story.

Narrative Structure: The parts of a story, including the characters, settings, plot, conflict(s), and resolution; the trajectory of a story from the opening through building tension to a climax and denouement (or resolution).

Character: An ego or persona in a story.

Tension: Emotional strain.

Scenario: A brief outline of a story.

Plotline: The storyline of a narrative, the main action.

Storyline: The plotline of a story or narrative, the main action.

Case-Based Learning: The study of a real-world phenomenon applied to learning (often in multi-dimensional ways).

Climax: A high point, a culmination (as of a drama).

Denouement: The resolution of a narrative.

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