Critical Gameplay: Design Techniques and Case Studies

Critical Gameplay: Design Techniques and Case Studies

Lindsay Grace (Miami University, USA)
Copyright: © 2011 |Pages: 14
DOI: 10.4018/978-1-60960-120-1.ch009
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Abstract

This chapter introduces critical gameplay design as a technique for creating digital games that offer alternative play. Critical gameplay provides the opportunity to explore game ethics through the way games are designed to be played. Since game designers outline the rules of play, game designs outline designer’s definitions of what is ethical and important. Taking the notion that design is a reflection of the designer’s values, this chapter outlines methodologies for exposing the intrinsic values in play and creating gameplay models from alternative ethics and values. The chapter concludes with examples of critical gameplay games that have been demonstrated to international audience.
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Background

Any understanding of the integration and necessity for play in society typically begins with a reference to J. Huzinga’s Homo Ludens (1955). Much like the requisite attract screen of an arcade game, or a magic potion in a role-playing game, Huizinga’s text serves as a lure. It brings the uninitiated into an academic understanding of games and society and the nearly omnipotent and certainly pervasive power of play.

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