Critical Review of Publications in IGI Global 2011-2015 about Avatars-“HHH”-Technology-Education as a Gateway for Improvement of Feedback Control in DE

Critical Review of Publications in IGI Global 2011-2015 about Avatars-“HHH”-Technology-Education as a Gateway for Improvement of Feedback Control in DE

Susanna Agadjanyan, Robert Minasyan
DOI: 10.4018/978-1-4666-9489-7.ch001
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Abstract

This chapter reviews and analyzes the main issues, controversies, problems presented in Handbook of research on transformative online education and liberation: Models for social equality, 2011; Meta-communication for reflective online conversations: Models for distance education, 2012; Project Management Approaches for Online Learning Design, 2013, Enterprise Resource Planning: Concepts, Methodologies, Tools, and Applications, 2013; Emerging Priorities and Trends in Distance Education: Communication, Pedagogy, and Technology, 2014; Identification, Evaluation, and Perceptions of Distance Education Experts, 2015; Encyclopedia of Information Science and Technology, Third Edition, 2015; International Journal of Information Communication Technologies and Human Development, 6(3), July –September 2014 by Vardan Mkrttchian (HHH University). This analysis allowed building up gateway for improvement of feedback control in distance education.
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Introduction

Education in the age of globalization has become a sort of central hub that converged the advantages and contradictions posed by the XXI century. Globalization offers great opportunities for access to education. First of all, it is connected with the development of information technology. The Internet has become one of the most important resources in obtaining information for both students and teachers, as well as for a wide range of people who want to change their profession or to obtain additional education in a particular area. The level of education development is used for assessment the performance-rated level of competitiveness of different economic systems. Education is a key factor of sustainable development of the national economy and the growth of its competitiveness; it’s the basis of modernization and innovation. New innovative methods of education are aimed at improving the quality of training through the development of students' creativity and self-reliance using the latest information and communication tools and technologies.

The level of development of the education system depends on the quality of the labor force and, consequently, production, industry and the state of economic development of the country as a whole.

Knowledge based economy dictates the new paradigm of information society. Different software is used by distance education instructors to develop new courses or certification programs with templates, multimedia, support and other features. Online training solutions include academic education, classroom management, external training, video conferencing, mobile learning, and social learning. The recent developments in world economy and increased global connectivity, as well as internalization of education have led to transformation of traditional education pattern. Development of software and hardware, the need for continuous training of specialists and labor market requirements, the use of modern electronic communication set new learning environment designed to use scientific and educational potential of leading universities. Distance learning is designed to help professionals gain knowledge which is based on high class skills and technology. Distance learning uses new communication and information technologies to improve traditional way of learning. Multi-level self-organization is a new component of electronic educational environment. Distance learning has features of mobility, adaptability, service-oriented and good level of quality. To provide high level standards should be used methods in the field of Software Product Line Engineering. Nowadays the independent and co-operating service-oriented technology is considered to be the base of distance learning. It is a platform for managing information resources both in terms of the interface and from the point of consistency. Above mentioned features should be integrated for forming service-oriented environment for e-education services.

Teaching is a complex activity which involves prioritizing the knowledge and skills. Virtual teaching allows developing a fully accessible online environment to explore innovation, creativity and best practices with new pedagogical tools. Reflective pedagogies are innovative, they reflect on better academic performance of students. The work of Mkrttchian (2012) has been highlights the importance of practicing reflective pedagogies. Avatar manager is a valuable contribution to “HHH” technology model; it includes the reflective practice allows managing meta-level conversations. New technological tools such as conferencing platforms, asynchronous discussion structures, social networking environments, and video sharing websites are developed which are capable for online learning. The avatar based interface allows focusing more on the tasks of hearing, understanding and responding. Reflection pedagogies facilitate and extend learning when they are used in online learning environments, especially when delivered to connect geographically dispersed students. The Avatar manager allows to facilitate features of interaction and to integrate its principles in reflective communication practice by creating a constructive classroom environment. Making a practical dynamic advanced representation of a specific individual is a testing and multifaceted errand. At first, examinations were directed to recognize and to assess the interoperability of COTS bundles for facial modeling, rendering of continuous design, movement catch, furthermore, and content to-discourse combination. The outcome was a redone Graphical Asset Production Pipeline which exemplifies the assignments expected to make a visual representation of a human character.

Key Terms in this Chapter

Distance Education (DE): Modern Education technology.

Feedback Control: Control System in DE.

Triple H-AVATAR Technology: The technology of modeling and simulation based on known technology of Avatar used in the HHH University since 2010.

Teacher Avatar: Personalized graphic file or rendering that represents a computer user used to represent moderator in an online environment.

Avatar: Special graphic file.

Student Avatar: Personalized graphic file or rendering that represents a computer user used to represent student in an online environment.

Education Technology: Are technical, biological and engineering systems for Education whose components are combined, controlled and generated using the aligned single processing core. All the components at all levels of interaction are combined in the network infrastructure. All components include built-in calculators, providing data processing in real-time.

Distance Education Expert (DEE): High level specialist in DE.

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