Cross Platform M-Learning for the Classroom of Tomorrow

Cross Platform M-Learning for the Classroom of Tomorrow

Daniel C. Doolan, Tracey J. Mehigan, Sabin Tabirca, Ian Pitt
DOI: 10.4018/978-1-60566-703-4.ch007
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Abstract

Mobile devices are becoming more and more commonplace across all walks of life from the workplace to leisure activities and even the classroom. Many schools shun the use of devices such as mobile phones in the classroom environment, but this will have to change as they become a more integral part of our daily lives. The ever increasing capabilities of these devices allow for opening up on new application domains. The ubiquitous use of mobile technology in the classroom may provide new and interesting ways for students to interact with subject matter. This chapter discusses the use of cross platform Bluetooth enabled mobile devices within the classroom setting to allow students to interact with subject matter in a new and interactive way using the ICT resources that are ever present in our daily lives.
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Background

To facilitate the effective development of Bluetooth based applications it is necessary to provide the developer with some form of framework that abstracts them from lower lying Bluetooth specific code development. This allows for Bluetooth applications to be developed in a more efficient manner, simplifying the development process and reducing potential errors. A number of such frameworks are in existence providing the developer with varying degrees of abstraction from the Bluetooth Client / Server development process.

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