Design and Behaviour Computer Animation for Children

Design and Behaviour Computer Animation for Children

Francisco V. Cipolla-Ficarra, Jacqueline Alma, Jim Carré, Miguel Cipolla-Ficarra
DOI: 10.4018/978-1-4666-4490-8.ch036
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Abstract

A study of the three-dimensional design strategies through color, shape, and the audiovisual script for the child audience is presented in this chapter. The authors show the key elements that allow for a balanced combination between 3D design, communicability, and pedagogy. The triadic interrelations are analyzed and evaluated by communicability experts, whose results are presented graphically. Finally, there are the results of the behaviour computer animation of the main characters in the analyzed chapters from a perspective of communicability for 3D computer animation.
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Introduction

The design of three-dimensional characters for a children audience is not an easy task (Cipolla-Ficarra, Quiroga & Carré, 2012) if the copyrights in analogical support material are respected, and also digital of everything that exists down to our days. Besides, it is necessary to point out the differences among characters that are presented for the first time to the potential users of interactive systems or classical audiovisual (Cipolla-Ficarra, 2012) from those which have as a previous support a literary text, for instance. In this work we will focus on a computer animation collection, with an excellent communicability such as the TV series Chuggintown (www.Lodurum.com). The first collection of episodes contains 52 animations, with an 11 minutes duration (the whole listing in the Appendix and those which have enclosed a star-shaped character (*), means that they make up our universe of study. In each episodes the three learn new things to reach their main goal, that is, becoming expert trains. Their deeds take place in the town of Chuggintown.

Figure 1.

Main and secondary characters of the computer-animated series

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