Design and Development of Educational Multimedia: The Software Development Process for Mobile Learning

Design and Development of Educational Multimedia: The Software Development Process for Mobile Learning

Ibrahim Arpaci (Gaziosmanpasa University, Turkey)
DOI: 10.4018/978-1-5225-0069-8.ch008
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The decision to implement new technologies such as smart glasses, smart phones, and tablets in an educational setting without determining optimal use scenarios is an evident universal problem as the adoption of such mobile platforms becomes widespread. Semi-structured interviews are conducted with two Science and Technology (S & T) and three Information Technology (IT) public school instructors to further investigate this significant problem. The constant comparative method was used to analyze the qualitative data resulting from these interviews. Preliminary results demonstrate the educational use of tablet computers has several advantages, along with a few limitations needing to be addressed. Specifically, one of the main limitations of these new instructional technologies is the lack of interactive content, embodied in the audio, video, and pictorial multimedia. The urgent need to address this limitation has motivated the development of multimedia software to work seamlessly on tablet computers.
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In this study, a design and development research methodology included the ADDIE model of analysis, design, development, implementation, and evaluation. During the implementation phase collaboration included students, experts, and teachers. During the evaluation phase a questionnaire was completed by 40 elementary students identified as target users’ typical of the characteristics and readiness needed for adoption and utilization of tablet computers. In all, a triangulated approach, including semi-structured interviews, literature review, and, most importantly, software analysis was employed to identify both functional and non-functional requirements. In conclusion, an effective multimedia software solution for tablet computers was advanced for fifth grade elementary students, with the primary objective of increasing overall success rates. Finally, a pilot testing was conducted with 17 elementary students to detect possible usability issues in the utilization of the software. In addition, implications for practice are provided with limitations of the study discussed. We begin with a review of the literature surrounding mobile technologies.

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