Designing Contextualized Interaction for Learning

Designing Contextualized Interaction for Learning

Marcus Specht (Open University of the Netherlands, The Netherlands)
DOI: 10.4018/978-1-60566-828-4.ch020
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In the following chapter, an overview is given over the experiences and design decisions made in the European project RAFT for enabling live distributed collaboration between learners in the field and in the classroom. Beside a context analysis for defining requirements for service needed as an underlying infrastructure user interface design decisions were essential in the project. As a flexible and powerful approach a widget based design for the user interface enable the project to build clients for a variety of hardware and devices in the learning environment ranging from mobile phones, PDAs, tablet PCs, desktop computers, to electronic whiteboard solutions. Enabling consistent and synchronized access to information streams in such a distributed learning environment can be seen one essential insight of the described research.

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