Designing Learning in Social Online Learning Environments: A Process-Oriented Approach

Designing Learning in Social Online Learning Environments: A Process-Oriented Approach

Philip Bonanno (University of Malta, Malta)
Copyright: © 2014 |Pages: 22
DOI: 10.4018/978-1-4666-4904-0.ch003
OnDemand PDF Download:
$30.00
List Price: $37.50

Abstract

The widespread use of social media challenges educators to reflect about their pedagogical potential in promoting both informal and formal learning. A brief review of the literature points to the major pitfalls on a social level of learning management systems and on the strengths of social media in promoting information exchange and interaction. This chapter shows how social networks can be integrated in formal learning through a learning design approach. A connectivist process-oriented pedagogical model, comprising dimensions and levels of interactions, is proposed to guide the design of learning activities in terms of interactions throughout the domain, technology, and community dimensions. Using Edmodo as an example of a Social Online Learning Environment, templates are used to design a domain-oriented instructional experience, a collaborative learning activity and a contributory learning activity. Besides the experiential component, each of these activities includes a metacognitive component to promote a reflective attitude and the necessary personal and collective metacognitive skills when using online learning environments.
Chapter Preview
Top

Learning In Informal And Formal On-Line Environments

In line with past innovations in educational technologies, such as the introduction of the personal computer, the internet, the Interactive white-board in schools and the recent integration of tablets in the classroom, social networking sites are provoking researchers and practitioners to reflect about the educational and pedagogical potential of this modern technology-intensive social phenomenon. As learners get more naturalized to this social communication medium, it becomes a conceptual artifact (Bereiter, 2002) that becomes modified, extended and adapted to the evolving needs of users that differ substantially from the ones targeted by the initial creator. New conceptualizations and applications for SNS may emerge, extending their use beyond the realm of social communication. In fact research about the pedagogical potential of SNS is evolving beyond the focus on informal learning, exploring possibilities as to how these can be integrated within formal learning contexts. This chapter explores how learner-centred design principles developed in other technology-intensive environments can be adopted to promote formal learning in social online environments. It is a prescriptive exercise based on a process-oriented model for technology-enhanced learning developed and used by the author in daily practice. This model has been used to describe, design and assess game-based learning (Bonanno, 2008), Ubiquitous learning (Bonanno, 2011) and Assessment in Technology-Enhanced Learning (Bonanno, in press).

Actually, most of current research is descriptive in nature, focusing on demographics, patterns of SNS use and small-scale investigations about their use in informal learning contexts. Researchers study how SNS are used and through comparative analysis identify shortcomings of other web-based tools or environments and consequently propose possible innovative uses of SNS. Veletsianos & Navarrete (2012) quote Brady et al. (2010), Lee & McLoughlin (2010), Schroeder et al. (2010) and Whitworth & Benson (2010), who complain that learning management systems have generally been used as static repositories of content, failing to provide the robust, socially interactive experience found in SNS or other social media. In the same vein, DeSchryver et al. (2009) and Naveh, Tubin, & Pliskin (2010) criticize learning and content management systems for suppressing motivation and enthusiasm and for failing to support personalization.

Complete Chapter List

Search this Book:
Reset