Developing Enjoyable Second Language Learning Software Tools: A Computer Game Paradigm

Developing Enjoyable Second Language Learning Software Tools: A Computer Game Paradigm

Chee S. Ang, Panayiotis Zaphiris
Copyright: © 2006 |Pages: 21
DOI: 10.4018/978-1-59140-750-8.ch001
OnDemand:
(Individual Chapters)
Available
$37.50
No Current Special Offers
TOTAL SAVINGS: $37.50

Abstract

This chapter attempts to examine computer game theories — ludology and narratology— that explain computer games as play activities and storytelling media. Founded onthis theoretical explanation, a game model that incorporates gameplay and narrativesis presented. From the model, two aspects of learning in the game environment areidentified: gameplay-oriented and narrative-oriented. It is believed that playingcomputer games involves at least one of these types of learning; thus, this game’s naturecan be used in designing engaging educational software. In addition, based onMalone’s theoretical framework on motivational heuristics, there are two methods ofapplying computer games in language learning: extrinsic and intrinsic, depending onthe integration of game designs and learning materials. Then, two cases of language-learning games are scrutinized, using the game model, in order to demonstrate the useof computer games in language learning.

Complete Chapter List

Search this Book:
Reset