Digital Storytelling and Augmented Reality-Based Scenarios for Foreign Language Teaching

Digital Storytelling and Augmented Reality-Based Scenarios for Foreign Language Teaching

Panagiotis Arvanitis, Pinelopi Krystalli
Copyright: © 2021 |Pages: 22
DOI: 10.4018/978-1-7998-6745-6.ch001
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Abstract

The main goal of this chapter is to discuss some of the most useful language teaching digital tools, then to analyze their features as well as their potential uses from the perspective of a language teacher. It attempts to outline a practical framework for implementing digital storytelling (DST) and augmented reality (AR) concepts in the field of language teaching and to provide handy guide training scenarios for use in the foreign language classroom. In addition, it focuses on the reinforcement of motivation and engagement that DST and AR can cause in foreign language teaching process due to their playful character. The chapter consists of two main sections: In the first section, the authors briefly discuss the new era of mobile-assisted language learning (MALL) and the significant changes it brings to the field of language teaching and learning in relation to DST and AR. In the second section, they discuss some of the current language teaching digital tools and environments, examine their most important features and suggest DST and AR-based scenarios for language teaching.
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Introduction

The evolution and popularity of mobile devices as mediums of communication and access to information among users of all ages attracted academics who quickly explored their potential as educational tools. Mobile devices have been used for educational purposes, with their benefits such as portability, social interactivity, context sensitivity, connectivity, and personalization being exploited by educators (Klopfer et al., 2002). Thus, mobile devices have been incorporated into any teaching and learning (formal, informal or distance). Thanks to these features, but primarily their portability and affordability, mobile devices offer the possibility of learning without spatiotemporal limitations. They also use the possibilities for easy access to information, promote digital literacy, and offer possibilities for independent learning (Zaranis et al., 2013). Therefore, a new approach for technology enhanced learning has been generated called mobile learning (m-learning). Certainly, m-learning would not have been evolved without wireless communication technologies (Crompton, 2013). In present, mobile devices offer a spectrum of educational opportunities for teacher–technology, student–technology and teacher–student partnerships (Churchill & Pegrum, 2017). Research findings have demonstrated that mobile devices offer unique possibilities for learner-centered approaches to teaching and implement innovative teaching practices that are not usually experienced in other learning tools (Arvanitis & Krystalli, 2020). Furthermore, mobile technologies are an excellent way to offer and extend educational possibilities to learners who do not necessarily have access to good quality education (Unesco, 2013). The definitions of mobile learning in the literature vary with a common point of reference, the concept of mobility in concerning technology but mainly of mobility about the learner. Winters (2007: 7) in his attempt to define this type of learning, at a time when this term had not yet been fully clarified, proposed the following conceptual perspectives of m-learning:

  • Technocentric as this perspective dominated the literature until then.

  • Relationship to e-learning, because m-learning was considered an extension of e-learning.

  • Augmenting formal education, as he believes that m-learning can enhance all types of traditional learning and not just the learning in the classroom.

  • Learner-centered, because as he argues, many researchers define m-learning with learner’s mobility and the need to access learning from any place any time.

M-learning can be regarded as a type of learning that is ubiquitous, spontaneous, and personalized, and adequate for the development of critical thinking and initiative (Karsenti et al., 2013, Miangah & Nezarat, 2012, Unesco, 2013).

Key Terms in this Chapter

M-Learning: A form of education in which learners are using mobile devices, such as smartphones and tablets, to access educational content.

Language Learning Tasks: The use of authentic language materials, data, communication situations, so that learners to produce written and spoken language using the language taught.

Digital Literacy: The learner's competence to find, evaluate and synthesize data and information, using digital tools, in the context of digital applications and platforms.

Multimodality: The ability to understand and use a variety of visual, written and spoken data within one medium.

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