MLA
Silberman, Lauren. "Double Play: How Video Games Mediate Physical Performance for Elite Athletes." Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies, edited by Nigel Pope, et al., IGI Global, 2009, pp. 167-177. https://doi.org/10.4018/978-1-60566-406-4.ch010
APA
Silberman, L. (2009). Double Play: How Video Games Mediate Physical Performance for Elite Athletes. In N. Pope, K. Kuhn, & J. Forster (Eds.), Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies (pp. 167-177). IGI Global. https://doi.org/10.4018/978-1-60566-406-4.ch010
Chicago
Silberman, Lauren. "Double Play: How Video Games Mediate Physical Performance for Elite Athletes." In Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies, edited by Nigel Pope, Kerri-Ann L. Kuhn, and John J.H. Forster, 167-177. Hershey, PA: IGI Global, 2009. https://doi.org/10.4018/978-1-60566-406-4.ch010
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