Educating a Socially Responsible Designer: First to Know User

Educating a Socially Responsible Designer: First to Know User

Meltem Ozten Anay (Anadolu University, Turkey)
Copyright: © 2019 |Pages: 28
DOI: 10.4018/978-1-5225-4183-7.ch011
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Abstract

Between user and environment, the main responsibility of a designer is to conceive user as part of design understanding. Design education is one of the important stages to provide required bottom-up change in prevalent design perspectives by equipping student with necessary skills and tools towards a socially responsible designer. Addressing this issue, the chapter aims to provide a framework to contribute education of socially responsible designer. Focusing on Donald Schön's notion of “on-the-spot inquiry,” a framework for the organization of user learning in design studio is discussed to provide design students a way to understand real user with its complex dimensions and lead them to define their design problem with this user-informed perspective. The critical tools of this approach are underlined as real user-student interaction, on-the-spot user inquiry, and user case in design studio. This framework is exemplified with a user case involving a design studio experience.
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Between User And Environment: Responsibility Of A Designer

In recent decades, with technological improvements and the changes in society; increasing awareness of users, aging population, developing new patterns of life, and increase in demands for sustainable environments lead problems in relation to designed environments, products, and services, which are unable to meet these changes. This transformation and the problems indicate a serious need for change in prevalent understanding of user in design and reveal a necessity that design embrace diversity of users and improve its communication skills with society.

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