Education in Higher Education: Trends and Challenges – Innovate in School and/or Innovate the School

Education in Higher Education: Trends and Challenges – Innovate in School and/or Innovate the School

Ana Valéria Barbosa Silva (Pontificia Universidade Catolica de São Paulo, Brazil)
Copyright: © 2020 |Pages: 17
DOI: 10.4018/978-1-7998-2124-3.ch004


The chapter title proposes a reflection: is establishing proposed innovations in the teaching and learning environment the same as innovating this teaching and learning? The term innovation has long been studied, but its recurrence has increased in the 1990s and has become even more intense in the 21st century. But what is innovation? Closely related to the business environment, innovating also applies to one of the longer-lived organizations in human life: the school. Now that society is in the fourth industrial revolution, where is the school? In some cases, it is in the search for the connection with the present times, but in others, it is still in the molds of past centuries. The author proposes reflecting on pedagogical innovation, new methodologies, connection to the world context of the 21st century, and insertion of technology.
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The Route

To approach the theme proposed here it is necessary to correlate several themes that will be dealt with throughout this chapter, without any pretense of exhaustion of the subject. The beginning of the way addresses the theme of innovation more broadly and generically so that it is then possible to deepen what would be innovating in school or innovate the school including themes such as curriculum and curriculum by competences.

Then issues related to pedagogical innovation come to light, their complexities including understanding, or the need to, how one can learn and best teach by approaching teaching and learning styles and strategies.

Finally, but still, far from definitive findings, the route here will end with some propositions that are happening around the world.

Key Terms in this Chapter

Team Based Learning: TBL is a small group learning strategy.

Methodology: Ways to reach a certain goal.

Gamification: Group learning using games that present challenges and simulate situations.

Problem Based Learning: PBL is a proposal where learning occurs through problem solving.

Role Playing: Learning through role playing.

Project Based Learning: Unlike problem based learning, project learning aims to develop a specific project or product.

Peer Instruction: Group learning with peers. Applicable to both students and teacher training.

Flipped Classroom: The study of subjects and contents is done by the student alone before class, afterwards, in the classroom, ask questions, practice exercises and do group activities.

Blended Learning: Hybrid teaching where classes can be both face to face and virtual.

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