Enhancing Adaptive Learning and Assessment in Virtual Learning Environments with Educational Games

Enhancing Adaptive Learning and Assessment in Virtual Learning Environments with Educational Games

Ángel del Blanco, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón
DOI: 10.4018/978-1-61350-483-3.ch009
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Abstract

The rising acceptance of Virtual Learning Environments (VLE) in the e-Learning field poses new challenges such as producing student-centered courses that can be automatically tailored to each student’s needs. For this purpose digital games can be used, taking advantage of their flexibility (good video games always try to adapt to different players) and capabilities to stealthily track players’ activity, either for producing an accurate user model or enhancing the overall assessment capabilities of the system. In this chapter, the authors discuss the integration of digital games in Virtual Learning Environments and the need of standards that allow the interoperable communication of games and VLE. Authors also present a middle-ware architecture to integrate video games in VLEs that addresses the technical barriers posed by the integration. The chapter presents a case study with the implementation of the architecture in the “e-Adventure” game authoring platform, along with three examples of video game integration in educational settings.
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Vles: Assessment, Adaptation And Standards

Current VLEs aim to provide support tools for all aspects of the teaching-learning process, from course creation to student evaluation features (Govindasamy, 2002). Common assessment tools include tests and questionnaires. However, there is a lack of well-defined methods to assess student progress from how the student interacts with content. While the VLE can usually know when a user accessed the content, in many cases contents behave as black boxes for the VLE.

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