Entrepreneurial Competences Development Through Game Strategies: A Case Study of a Card Game Focused on Social Transformation With Health Students

Entrepreneurial Competences Development Through Game Strategies: A Case Study of a Card Game Focused on Social Transformation With Health Students

Adriana Justin Cerveira Kampff (Pontifical Catholic University of Rio Grande do Sul, Brazil), Naira Maria Lobraico Libermann (Pontifical Catholic University of Rio Grande do Sul, Brazil), Débora Conforto (Pontifical Catholic University of Rio Grande do Sul, Brazil), Ana Cecília B. Nunes (Pontifical Catholic University of Rio Grande do Sul, Brazil), and Gabriela Birnfeld Kurtz (Pontifical Catholic University of Rio Grande do Sul, Brazil)
DOI: 10.4018/978-1-6684-4287-6.ch029
OnDemand:
(Individual Chapters)
Available
$37.50
No Current Special Offers
TOTAL SAVINGS: $37.50

Abstract

Game strategies have been used in educational contexts to enhance engagement. This research discusses a higher education experience using an online tailor-made card game to develop entrepreneurial competencies within health students on an online course. The project counted 892 participants from 12 different health majors and is analyzed to address the following research question: How can playful strategies assist in developing students' entrepreneurial competencies in higher education, especially those focused on a social change goal? The research is qualitative exploratory based on a case study with a non-probabilistic sampling. The findings indicate the implemented strategies greatly enhanced the student engagement and co-responsibility in their learning processes, along with the expansion of interaction and experimentation.
Chapter Preview
Top

Encouraging The Development Of Digital Competences In Higher Education

The modern world is marked by significant changes in the way we live and relate to the world, linked to globalization and digitalization. In this situation, higher education needs to reinvent itself. It needs to train workers who have broad skills, especially intercultural skills that enable them to understand the diversity of cultures and ideas, and, therefore, means that they are ready to work together as part of multi-cultural, disciplinary, and professional groups. They also need entrepreneurial competences, so that they can identify innovative solutions to the problems that come up and so they pay attention to the social impact, and digital competencies, to enable them to use technology and resources to communicate and access information, create content and learn throughout life.

When it comes to developing digital competences in students in higher education, we should focus on using technology and resources to find information and reference material for study and research; being able to communicate fluidly using digital tools and social media, with faculty members, colleagues, and everyone else; being able to use the learning platforms from educational institutions; being able to use collaborative resources; and being able to create research and share their ideas. Information is essential. This includes that information that they need for their profession and, in particular, what they need to know to be a citizen. Table 1 acts as a reference, grouping the digital competences in the digital competence framework for citizens established by the European Commission.

Complete Chapter List

Search this Book:
Reset