MLA
Wallner, Günter, et al. "Evaluating Games in Classrooms: A Case Study with DOGeometry." Cases on Digital Game-Based Learning: Methods, Models, and Strategies, edited by Youngkyun Baek and Nicola Whitton, IGI Global, 2013, pp. 475-494. https://doi.org/10.4018/978-1-4666-2848-9.ch024
APA
Wallner, G., Kriglstein, S., & Biba, J. (2013). Evaluating Games in Classrooms: A Case Study with DOGeometry. In Y. Baek & N. Whitton (Eds.), Cases on Digital Game-Based Learning: Methods, Models, and Strategies (pp. 475-494). IGI Global Scientific Publishing. https://doi.org/10.4018/978-1-4666-2848-9.ch024
Chicago
Wallner, Günter, Simone Kriglstein, and Johannes Biba. "Evaluating Games in Classrooms: A Case Study with DOGeometry." In Cases on Digital Game-Based Learning: Methods, Models, and Strategies, edited by Youngkyun Baek and Nicola Whitton, 475-494. Hershey, PA: IGI Global, 2013. https://doi.org/10.4018/978-1-4666-2848-9.ch024
Export Reference
