Exploring the Use of a 3D Virtual Environment in Cultural Transmission to Show Chinese Cultural Project “Confucius' Journey” as an Example

Exploring the Use of a 3D Virtual Environment in Cultural Transmission to Show Chinese Cultural Project “Confucius' Journey” as an Example

Yungang Wei (Beijing Normal University, China), Xiaoye Tan (Beijing Normal University, China), Xiaoran Qin (Beijing Normal University, China), Xiaohang Yu (Beijing Normal University, China), Bo Sun (Beijing Normal University, China) and Xiaoming Zhu (Beijing Normal University, China)
Copyright: © 2015 |Pages: 13
DOI: 10.4018/978-1-4666-8679-3.ch009
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Abstract

The use of 3D virtual technology in cultural transmission has been more and more innovative and popular in the recent years. Meanwhile, with the high interactivity, experience of virtual technology deeply rooted in the people's hearts, the use of 3D virtual world in cultural transmission shows an evident advantage. Through scene construction and intelligent interaction in a 3D virtual world environment, we developed the project “Confucius' Journey”. And considering the problems in such applications, such as the lack of interaction and reduced effectiveness in representing the application purpose, we explored interactive objects and virtual human technology. In addition, we can verify the advantage of using the 3D platform via the experimental results.
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Confucius’ Journey

The project “Confucius’ Journey” to display Chinese culture is built on SecondLife (SL) and OpenSimulator (OS). Along the path of Confucius’ travel, this project establishes six major regions, called Lu, Wei, Song, Chen, Cai and Qi.

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