Fog Computing Technology for Cooperative Information Processing in Edge-Centric Internet of Things Environments

Fog Computing Technology for Cooperative Information Processing in Edge-Centric Internet of Things Environments

DOI: 10.4018/978-1-5225-8973-0.ch003

Abstract

This chapter introduces advances in fog computing technology for involving various participants—either small or large in capacity, either local or remote—into the service construction. Non-typical computational devices (compared with traditional computers, for example, laptops, desktops, servers)—such as smartphones, wireless routers, multimedia equipment, and consumer electronics—become aware of information processing in order to construct services essentially based on local resources of the IoT environment.
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Background

The Smart Spaces concept and IoT technology provide certain concept elements for service construction (Korzun, 2014). They aim at achievement of the following tasks:

Key Terms in this Chapter

Fog Computing: An architecture that uses collaborative multitude of the user clients and devices located in the user’s proximity to carry out major part of processing, storage and communication tasks related to delivery of services to the user.

Smart Space: A set of communicating nodes and information storages, which has embedded logic to acquire and apply knowledge about its environment and adapt to its inhabitants in order to improve their experience in the environment.

Internet of Things (IoT): The internetworking of physical entities represented by devices that enable these entities to collect and exchange data for a achieving a common goal.

Agent: A software module that represents simplest version of node in the smart space. An agent can reason knowledge and make decisions using this information and in accordance with the application goals.

Smart-M3: An open-source software platform that aims to provide a smart spaces infrastructure. It combines the ideas of distributed, networked systems and semantic web. The ultimate goal is to enable smart environments and linking of real and virtual worlds.

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