Friends and Buffaloes: One Game, Two Modelling Processes

Friends and Buffaloes: One Game, Two Modelling Processes

Stanislas Boissau, François Sempé, Alain Boucher, Alexis Drogoul
Copyright: © 2008 |Pages: 15
DOI: 10.4018/978-1-59904-522-1.ch020
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Abstract

Starting from a simple gaming-simulation experiment about the management of a common resource, two modelling experiments were conducted in different settings. In the first experiment, the game was played by farmers and the modeller subsequently inferred a model from behaviour observed during the game. In order to address the validation problems underlying this type of modelling, a new experiment was conducted, in which computer science students played the game and then "self-modelled" their behaviour. We shall present, compare and discuss both these modelling processes. We show that self-modelling facilitated a better understanding of the players’ behaviours, although it is not a complete solution.

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