Friends and Buffaloes: One Game, Two Modelling Processes

Friends and Buffaloes: One Game, Two Modelling Processes

Stanislas Boissau (Wageningen University and Ecole des Hautes Etudes en Sciences Sociales (EHESS), Vietnam), François Sempé (Institut de la Francophonie pour l’Informatique (IFI), Vietnam), Alain Boucher (Institut de Recherche pour le Développement (IRD), France) and Alexis Drogoul (Centre de Coopération Internationale en Recherche Agronomique pour le Développement (CIRAD), France)
Copyright: © 2008 |Pages: 15
DOI: 10.4018/978-1-59904-522-1.ch020
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Abstract

Starting from a simple gaming-simulation experiment about the management of a common resource, two modelling experiments were conducted in different settings. In the first experiment, the game was played by farmers and the modeller subsequently inferred a model from behaviour observed during the game. In order to address the validation problems underlying this type of modelling, a new experiment was conducted, in which computer science students played the game and then "self-modelled" their behaviour. We shall present, compare and discuss both these modelling processes. We show that self-modelling facilitated a better understanding of the players’ behaviours, although it is not a complete solution.

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