Game-Based Methodology for Collaborative Mobile Applications

Game-Based Methodology for Collaborative Mobile Applications

M. Massimi (University of Toronto, Canada), C. Ganoe (The Pennsylvania State University, USA) and J. Carroll (The Pennsylvania State University, USA)
Copyright: © 2007 |Pages: 5
DOI: 10.4018/978-1-59904-002-8.ch049
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Abstract

Mobile systems need fast, inexpensive ways of prototyping and gathering usability results. This entry describes previous work in rapid prototyping for mobile systems. We then contribute a novel rapid prototyping methodology for mobile systems, which we call “Scavenger Hunt.” It is anticipated that this methodology will be useful not only for those interested in rapid prototyping and design methodologies, but also for design teams with real deadlines to meet. Finally, we identify future trends in prototype evaluation of mobile systems

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