Game Changers for E-Learning Systems in Connected Society

Game Changers for E-Learning Systems in Connected Society

Murat Ertan Dogan, Ozlem Ozan, Yasin Ozarslan
DOI: 10.4018/978-1-4666-8844-5.ch017
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Abstract

As learning moves into an informal, networked, technology-enabled realm, new game changers for e-learning systems has begun to pop. In this chapter, these game changers will be discussed. Firstly; what is e-learning, components of e-learning systems, and learning trends vs. technology is given briefly. Secondly, concept of connected society is examined. After that, Social Media Learning, Open Access to Education, Assessment of Prior Learning, Talent Management and Cyber Transparency will be discussed respectively as game changers for e-learning systems in a connected society.
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Introduction

Possibilities of using aggregators to bundle and filter communications and information have dramatically changed with the Web 2.0 tools, which triggered the connected society formation. In connected society knowledge is a force that is constantly evolving through open and social networking learning environments (Tu & et al.). According to Tu & et all, it requires learners to make connections to the resources; to attach meanings to resources; and, to create and organize their own learning resources. Therefore, learning is constantly evolving. This evolution forms a constant change, and creates new game changers especially for e-learning systems. This chapter discusses the change in the learning habit s of individuals by the means of the social change in the connected society. Therefore, the chapter focuses on the concept of connected society, emergence of new learning environments and trends in today’s world.

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