Game Theory for Cooperation in Multi-Access Edge Computing

Game Theory for Cooperation in Multi-Access Edge Computing

Jose Moura (Instituto Universitário de Lisboa, Portugal), Rui Neto Marinheiro (Instituto Universitário de Lisboa, Portugal) and Joao Carlos Silva (Instituto Universitário de Lisboa, Portugal)
Copyright: © 2019 |Pages: 50
DOI: 10.4018/978-1-5225-7570-2.ch005

Abstract

Cooperative strategies amongst network players can improve network performance and spectrum utilization in future networking environments. Game Theory is very suitable for these emerging scenarios, since it models high-complex interactions among distributed decision makers. It also finds the more convenient management policies for the diverse players (e.g., content providers, cloud providers, edge providers, brokers, network providers, or users). These management policies optimize the performance of the overall network infrastructure with a fair utilization of their resources. This chapter discusses relevant theoretical models that enable cooperation amongst the players in distinct ways through, namely, pricing or reputation. In addition, the authors highlight open problems, such as the lack of proper models for dynamic and incomplete information scenarios. These upcoming scenarios are associated to computing and storage at the network edge, as well as, the deployment of large-scale IoT systems. The chapter finalizes by discussing a business model for future networks.
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2. Discussing Game Theory

The current section introduces and discusses relevant aspects of GT, which can be very useful to model the emergent network environments of FNs.

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