A Gameplay Model for Understanding and Designing Games

A Gameplay Model for Understanding and Designing Games

Erik Hebisch, Ulrich Wechselberger
DOI: 10.4018/978-1-4666-1634-9.ch014
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Abstract

The study of video games involves many characteristics such as story, artwork and sound design. While it is possible to describe these qualities of a game in great detail, the same can generally not be said for the interactive qualities. This article argues that gameplay is the fundamental characteristic of a game and can be studied independently from the other qualities. The authors present a definition of gameplay and its components that enable the study of gameplay on an abstract level. They show how to use their definition for designing the interactions of a simple casual and a serious game, for analyzing the gameplay mechanics of an existing game and how this impacts on the study of interactivity in video games.
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Background

In search of a workable definition for what makes a game what it is we turn to the theorists.

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