Gamification as a Teaching Resource for English-Medium Instruction and Multilingual Education at University

Gamification as a Teaching Resource for English-Medium Instruction and Multilingual Education at University

Maria Del Mar Sanchez Perez (University of Almeria, Spain) and Alicia Galera Masegosa (University of Almería, Spain)
DOI: 10.4018/978-1-7998-1097-1.ch012

Abstract

Gamification has emerged in recent years as a resource that incorporates game-related elements and mechanics into the classroom to foster students' motivation, engagement, and further competences. With the proliferation of English-medium instruction (EMI) and multilingual degree programs at university nowadays, new and innovative teaching tools are desirable to help students cope with the double-challenging task of acquiring new and complex disciplinary content through a foreign language. This chapter provides an overview of some recent computer-based gamification tools that may be applied in EMI and multilingual university settings. More specifically, the main features and advantages of these tools for these specific educational contexts are explored. This chapter may be useful for researchers and practitioners in the field of EMI and multilingual teaching in higher education.
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Multilingual Education And Computer-Mediated Techniques At Tertiary Level

The approaches to multilingual education at university level have been reconsidered since the implementation of the European Higher Education Area (EHEA). This involves a complete restructuring of the traditional concepts ranging from the use of new technological resources to the understanding of new roles of both students and lecturers. This new academic system needs to adapt to the emerging demands of the higher education arena and, for such purposes, some changes are necessary, which means certain separation from traditional educational concepts and methods.

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