MLA
Miller, Kristen B. "Gaming as a Woman: Gender Difference Issues in Video Games and Learning." Immersive Environments, Augmented Realities, and Virtual Worlds: Assessing Future Trends in Education, edited by Steven D’Agustino, IGI Global, 2013, pp. 106-122. https://doi.org/10.4018/978-1-4666-2670-6.ch007
APA
Miller, K. B. (2013). Gaming as a Woman: Gender Difference Issues in Video Games and Learning. In S. D’Agustino (Ed.), Immersive Environments, Augmented Realities, and Virtual Worlds: Assessing Future Trends in Education (pp. 106-122). IGI Global. https://doi.org/10.4018/978-1-4666-2670-6.ch007
Chicago
Miller, Kristen B. "Gaming as a Woman: Gender Difference Issues in Video Games and Learning." In Immersive Environments, Augmented Realities, and Virtual Worlds: Assessing Future Trends in Education, edited by Steven D’Agustino, 106-122. Hershey, PA: IGI Global, 2013. https://doi.org/10.4018/978-1-4666-2670-6.ch007
Export Reference
