Generative Learning Model to Teach Adult Learners Digital Imagery

Generative Learning Model to Teach Adult Learners Digital Imagery

Maria H.Z. Kish (Duquesne University, USA)
Copyright: © 2008 |Pages: 8
DOI: 10.4018/978-1-59904-881-9.ch059
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Abstract

Adults learning about digital imagery or digital imaging software to create and manipulate images for personal and professional purposes is increasingly popular. Since 2001, the Duquesne University course, Digital Imagery for Teachers, has been taught to adults who teach or present to other adults or children. The course focuses on helping participants create and edit digital images, create and animate illustrations in movies, and implement design concepts for creating Web sites for their own students. The software packages used are Adobe Photoshop, Macromedia Flash, and Macromedia Dreamweaver.

Key Terms in this Chapter

Bloom’s Taxonomy: Education classification system that focuses on the cognitive domain. This system includes the following levels, given in order from lowest to highest, of descriptions of desired student behavior: knowle3dge, comprehension, application, analysis, synthesis, and evaluation.

Higher Order Thinking: Refers to the upper levels of Bloom’s Taxonomy, including application, analysis, synthesis, and evaluation.

Digital Imagery: Working with digital images, including manipulating photographs, creating and editing line art, and presenting images in different formats (e.g., in movies and Web sites).

Generative Learning Model: A cognitive model of “human learning with understanding” ( Wittrock 1974a , p. 87) that was developed by Merlin C. Wittrock in 1974, which focuses on considering the learner’s previous learning experiences and understanding so that the learner can actively generate meaningful relationships between this prior knowledge and new information.

Quick Start Sheet/Guide: A table that includes all of the major actions, commands, and procedures for a specific program.

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