Geo@NET in the context of the Platform of Assisted Learning from Aveiro University, Portugal

Geo@NET in the context of the Platform of Assisted Learning from Aveiro University, Portugal

Elisabete Peixoto (University of Aveiro, Campus Universitário de Santiago, Portugal), Estela Martins (University of Aveiro, Campus Universitário de Santiago, Portugal), António Batel Anjo (University of Aveiro, Campus Universitário de Santiago, Portugal) and Alexandre Silva (University of Aveiro, Campus Universitário de Santiago, Portugal)
DOI: 10.4018/978-1-4666-0149-9.ch033

Abstract

Geo@NET is a computer game, played online, whose main purpose is to motivate students to the study of Geosciences. This is the most recent game included in the Platform of Assisted Learning of “Projecto Matemática Ensino” (PmatE), and the first geosciences online game that was developed in Portugal. Geo@NET project involves the conception, planning, and development of several Question Generator Models, for online games and competitions between students of the 3rd cycle of Portuguese Basic Instruction. The main challenge of the game is to find the correct answers (true/false) in a set of affirmations. Only solving the questions of each level of the game allows the player to go to the next level. Since 2009, the number of games played in geo@NET has increased, which encourages for further developments of this project. Thus, this chapter aims to describe QGMs, the development of the game, and the results obtained so far.
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Games And Competitions Of “Projecto Matemática Ensino” (Pmate)

“Projecto Matemática Ensino” (PmatE) was created in 1989, by the Department of Mathematics of the University of Aveiro. Considering the weak results in Mathematics, PmatE introduced new methods for the study of this scientific area, namely online games and competitions for all degrees of education.

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