Healthcare Applications of Augmented Reality (AR) and Virtual Reality (VR): Immersive Simulation in Medical-Clinical Education

Healthcare Applications of Augmented Reality (AR) and Virtual Reality (VR): Immersive Simulation in Medical-Clinical Education

Alain Claude Bah Esseme (Nexus Cloud Technologies, UK), Matthew Abiola Oladipupo (University of Salford, UK), Onyedibe Nkiruka Ogechukwu (Federal University of Technology, Owerri, Nigeria), Nneoma Andrew-Vitalis (University of Hertfordshire, UK), Edidiong Elijah Akpan (Arkansas Tech University, USA), Victoria Enemona Oseni (University of Salford, UK), and Ugochukwu Okwudili Matthew (Hussaini Adamu Federal Polytechnic, Nigeria)
DOI: 10.4018/979-8-3693-6407-9.ch010
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Abstract

With the advancement of technology, digital gadgets have progressively become tools for educational pedagogy, enabling the widespread application of virtual reality (VR) and augmented reality (AR) in healthcare education. Neurological rehabilitation, telemedicine, psychotherapy, medical education, and surgical simulation are among the fields in which VR and AR are used. Studies have shown that VR and AR can reduce medical errors resulting from incompetent medical personnel, lessen the inconvenience of traditional medical care, and save medical education and training costs. The application has improved the quality of diagnosis and treatment, raised the bar for medical education and training, and strengthened the bond between clinicians and patients. In an effort to assist clinical professionals in enhancing the standard of care they provide, this study integrates VR and AR technologies into medical-clinical practice, utilizing Actor Network(ANT) model to develop a conceptual framework for the implementation of AR/VR pedagogy simulation on artificial intelligence training platform.
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