Why Humans are the Weakest Link

Why Humans are the Weakest Link

Marcus Nohlberg (School of Humanities and Informatics, University of Skövde, Sweden)
DOI: 10.4018/978-1-60566-036-3.ch002
OnDemand PDF Download:
$30.00
List Price: $37.50

Abstract

This chapter introduces the concept of social psychology, and what forms of deception humans are prone to fall for. It presents a background of the area and a thorough description of the most common and important influence techniques. It also gives more practical examples of potential attacks, and what kind of influence techniques they use, as well as a set of recommendations on how to defend against deception, and a discussion on future trends. The author hopes that the understanding of why and how the deceptive techniques work will give the reader new insights into information security in general, and deception in particular. This insight can be used to improve training, to discover influence earlier, or even to gain new powers of influence.
Chapter Preview
Top

Background

We humans are complicated beings, with some interesting shortcuts in our behavior. In recent years there have been multiple studies on deception in general and influence in particular. These studies have been done in, amongst others, the field of economics and most notably in social psychology. In order to stay as close to the human element as possible, this chapter will focus on the social psychological aspects that can be practically used by the attacker. There are ample theories and work being done in a more theoretical setting, but this chapter will focus on the techniques that the perpetrators might use. Cialdini (2001) has written one of the most influential books in this area, and this chapter will follow his use of the six basic rules of influence, together with some other added aspects of influence. In order to facilitate a better understanding of the concepts, examples will be given, both from the literature and from real life. When applicable, the terms will be tied together with information security as far as possible. Not all the information here will be from research, some will also be added from online sources, guides on what to explore and attack written for the aspiring social engineer. While this information has not been judged against academic standards, it is still relevant, because it is the information attackers will try to use for their attacks and therefore important to know.

Deception is a powerful tool for any attacker, but also for any parent, teacher, salesman, or most of us in our everyday lives. We buy and sell goods, we court romantic interests, and we try to raise our kids in a good way without them loathing us too much when we try to get them to do their chores. In all of these examples, and many more, deception is the key element. Deception can be defined as:

Everything done to manipulate the behavior of the other side, without their knowledge of the friendly intent, for the purpose of achieving and exploiting an advantage is deception. The “what” of deception is the manipulation of behavior. The “why” is to exploit the advantage achieved (Feer, 2004).

There are two different kinds of deception. There is dissimulation, which concerns the hiding of the truth (Bowyer, 2003). The truth can be hidden in three ways. It can be hidden by masking the information, for instance, by hiding nefarious features in a piece of software. It can also be hidden by repackaging the information, for instance, by hiding a Trojan horse in legitimate software. Finally, information can be dissimulated by dazzle, to shock or surprise, for instance, by sending nude pictures in an e-mail. The other kind of deception, simulation, deals with exhibiting false information. Simulation can be done by mimicking, which is spoofing or imitating reality, for instance, as done in a phishing attack. It can also be done by inventing, which is the creation of a new reality, for example, false messages from Microsoft that a certain bug must be patched as soon as possible. The final method of simulation is decoying, where a diversion is done to create a diversion from the real object, such as a false warning of a different attack than the one you are exposed to at the moment.

Complete Chapter List

Search this Book:
Reset