Immersive Journalism Design Within a Transmedia Space

Immersive Journalism Design Within a Transmedia Space

Nohemí Lugo Rodríguez
Copyright: © 2019 |Pages: 16
DOI: 10.4018/978-1-5225-8359-2.ch022
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Abstract

The purpose of this chapter is to contribute to the theoretical frame of transmedia journalism by proposing a question-based model that focuses on transmedia design when an immersive journalism piece is integrated into a transmedia space. Immersive journalism is a new medium that could be effectively used to foster social empathy by means of virtual reality stories in journalism. The chapter is guided by the following ideas: (1) narrative strategies that may be useful in the design of immersive journalism experiences; (2) aesthetic principles of immersive experiences; and (3) inclusion of an immersive experience in a transmedia space. Thus, this chapter reviews the narrative techniques and aesthetics of immersive experiences that might contribute to the design of both the immersive piece and the transmedia space.
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Journalism And Virtual Reality

Journalism in this century has broadened its meaning. Van der Haak, Parks, and Castells (2012) argue that journalism is about telling meaningful stories on what is new or what is happening in the world, understanding it in context, explaining it to others, and making it available to the public so they can use it for their own needs. This demonstrates how journalism in this century is more contextual than it was in the past. Fink and Schudson (2014) explain how the rise and predominance of contextual journalism started in the 1960’s. Furthermore, they clarify the difference between conventional stories and contextual stories: Conventional stories answer the “who-what-when-where” questions, usually ignoring or only implicitly addressing “why”; they describe activities that have occurred or will occur within 24 hours; and they focus on one-time activities or actions. In contrast, contextual stories vary formally, have a wider focus, and describe more complex issues.

According to Menke, Kinnebrock, Kretzschmar, Aichberger, Broersma, Hummel, and Salaverría (2016), contemporary journalism, has been influenced by convergence culture and has been evolving over the last two decades. Van der Haak et al. (2012) insist that “good” journalists in the 21st century tell fact-based stories about the real world through text, audio, and visual media which people can relate to, share, and appropriate. Through the transmedia nature of journalism, a journalist should consider how every medium is used for doing what it does best (Jenkins, 2006) and ideally, as with any social or cultural transmedia project, active user participation should be included in the design (Lugo, 2016).

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