MLA
Oladipupo, Matthew Abiola, et al. "Immersive Reality Technology-Based Gamification on Sustainable Education." AI, Analytics, and Assessment in Higher Education, edited by Hany Zaky, IGI Global Scientific Publishing, 2026, pp. 113-148. https://doi.org/10.4018/979-8-3373-7057-6.ch005
APA
Oladipupo, M. A., Onyebuchi, A., Matthew, U. O., Nwaiku, M., Oyekunle, D. T., Onyedibe, O. N., Chinenye, M. F., & Ebong, G. N. (2026). Immersive Reality Technology-Based Gamification on Sustainable Education. In H. Zaky (Ed.), AI, Analytics, and Assessment in Higher Education (pp. 113-148). IGI Global Scientific Publishing. https://doi.org/10.4018/979-8-3373-7057-6.ch005
Chicago
Oladipupo, Matthew Abiola, et al. "Immersive Reality Technology-Based Gamification on Sustainable Education." In AI, Analytics, and Assessment in Higher Education, edited by Hany Zaky, 113-148. Hershey, PA: IGI Global Scientific Publishing, 2026. https://doi.org/10.4018/979-8-3373-7057-6.ch005
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