Implications for E-Learning in Adult Education Curriculum

Implications for E-Learning in Adult Education Curriculum

R. Parkavi, P. Karthikeyan, Linda Ellington
DOI: 10.4018/978-1-5225-3132-6.ch018
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Technology plays a vital role in the field of e-Learning in adult education curriculum. The intent for this chapter is to explore the implications for e-Learning in hopes to stimulate attention as it relates to the acquisition of knowledge and inferences for higher education practitioners and program designers in terms of the contexts of students, embedded technology, and faculty. Conquering the challenges facing technology implications in any educational system is vital and ideally this chapter offers a means of collective literature to increase the quite extensive and potentially overwhelming components of effective curriculum programs within the field of adult education, using embedded technology. This chapter highlights briefly some of the concepts and identifies simple and applicable suggestions for increasing effectiveness of embedded technology into higher education curriculum and adult education teaching.
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An electronic learning system is computer based technology which includes information and communication technology tools. This type of system might be synchronous or asynchronous; becoming an important part of education and it is well known for its inspired technique designed for learning purpose(Pattnayak &Pattnaik,2016). Virtual learning environment is nothing but the integration of digital technology into the teaching learning process. The elements of an electronic learning system consist of three layers and nine functional components(Kunifujm Miura,& Hayama, 2011). The nine functional components are Educators and Learners, Learning Infrastructure, Information and Communication Technology (ICT) tools, Teaching Content, and Assessment. The most important element in educational technology is not only creating an environment for learners to learner the content but also providing them concepts that will encourage them to think about good innovative and creative ideas. And particularly in higher education, learners like to learn new things beyond the syllabus (Scardamalia &Bereite,2003).

Key Terms in this Chapter

E-Learning: E-Learning is electronic learning, and typically this means using a computer to deliver part, or all a course whether it's in a school, part of your mandatory business training or a full distance learning course.

Clickers: A clicker is any device that makes a clicking sound, usually when deliberately activated by its user. It is used in classroom for polling answers by the students.

LMS: A Learning Management System (LMS) is a software application or Web-based technology used to plan, implement, and assess a specific learning process. Typically, a learning management system provides an instructor with a way to create and deliver content, monitor student participation, and assess student performance.

Mobile Devices: A mobile device is a small computing device, typically small enough to be handheld (and hence also commonly known as a handheld computer or simply handheld), having a display screen with touch input and/or a miniature keyboard.

ICT: Information and communications technology (ICT) is an extended term for information technology (IT) which stresses the role of unified communications and the integration of telecommunications, computers as well as necessary enterprise software, middleware, storage, and audio-visual systems, which enable users to access, store, transmit, and manipulate information.

TAM: Teaching Acceptance Model (TAM) is an information systems theory that models how users come to accept and use a technology. The model suggests that when users are presented with a new technology, a number of factors influence their decision about how and when they will use it.

EFA: Education for All (EFA) is a global movement led by UNESCO (United Nation Educational, Scientific and Cultural Organization), aiming to meet the learning needs of all children, youth and adults by 2015.

Educational Technology: The study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources.

Smart Phones: A smart phone is a mobile phone with an advanced mobile operating system which combines features of a personal computer operating system with other features useful for mobile or handheld use.

M-Learning: M-Learning across multiple contexts, through social and content interactions, using personal electronic devices.

PDAs: A personal digital assistant (PDA), also known as a handheld PC, or personal data assistantis a mobile device that functions as a personal information manager.

TLP: Teaching Learning Process. Teaching and Learning are actions necessary to accomplish a goal in Education.

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