Integrating Effect of AR and VR in Sustained Learning Outcomes in Self-Directed Learning Environments

Integrating Effect of AR and VR in Sustained Learning Outcomes in Self-Directed Learning Environments

Debasis Pani (Gandhi Institute of Advanced Computer and Research, India), Narayana Maharana (Gayatri Vidya Parishad College of Engineering, India), Sunil Kumar Pradhan (Berhampur University, India), and Saumendra Das (GIET University, Gunupur, India)
Copyright: © 2025 |Pages: 32
DOI: 10.4018/979-8-3693-8191-5.ch013
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Abstract

Education 5.0 emphasises not only the integration of technology in education but also a humanitarian approach by incorporating artificial intelligence. This approach focuses on the emotional, social, and intellectual growth of students, aiming to enhance their overall learning experience and foster sustainable learning outcomes for holistic societal development. AR and VR play a crucial role in this transformation, offering immersive and interactive learning environments. Despite their significant benefits, AR and VR technologies are still evolving, presenting new challenges for educators and students as they advance. This chapter explores the transformative potential of AR and VR in enhancing learning outcomes within self-directed learning programs. It examines how these immersive technologies can create interactive and engaging experiences that promote better retention and application of knowledge. This chapter bridges theory and practice, providing educators, designers, and policymakers with better insights on using AR and VR to enhance self-directed learning.
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