Issues of Sensor-Based Information Systems to Support Parenting in Pervasive Settings: A Case Study

Issues of Sensor-Based Information Systems to Support Parenting in Pervasive Settings: A Case Study

Fernando Martínez Reyes
DOI: 10.4018/978-1-60960-487-5.ch015
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Abstract

The vision of the home of the future considers the existence of smart spaces saturated with computing and pervasive technology, yet so gracefully integrated with users. Sensing technology and intelligent agents will allow the smart home to empower dwellers lifestyle. In today’s homes, however, the exploration of pervasive and ubiquitous systems is still challenging. Lessons from past experiences have shown that social and technology issues have affected the implementation of pervasive computing environments that “fade into the background”, and of supportive applications that disappear from user’s consciousness. This paper presents our experience with the exploration of a pervasive system that aims to complement a parent’s awareness of their children’s activity in situations of concurrent attendance of household and childcare. To minimize issues such as sensing reliability and variations with parenting needs around this kind of pervasive support, parents are enabled to configure and adapt the UbiComp system to their current needs. From responses of a user study we highlight opportunities for the system on its current status, and challenges for its future development.
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Introduction

The home of the future is meant to anticipate and collaborate with its occupant’s needs. The smart home, spaces and artefacts will identify inhabitants’ “routines” and offer computing-based services that fit the current dweller’s needs for comfort as well as individual’s moods. The achievement of this vision of the smart home, however, is many decades away. So designers must deal with the constrained technological sophistication that the today’s accidentally smart home can accept, which is challenging. Past experiences have shown that issues from the technical and social domains affect the creation of “intelligent” environments (Edwards & Grinter, 2001). Regarding the social context, factors such as cultural norms, income, number of family members, individual feelings and moods to name a few, are implicit but unpredictable constituents of domestic routines, which make the implementation of “smart” activity recognition systems a challenging problem (Abowd, 1999; Belloti & Edwards, 2001). Regarding the technical context, the imprecise and ambiguous nature of real-world events (especially as “observed” by some sensing system) make it difficult, if not impossible, for a system to infer the subtle inflections of users’ routines (Jamie et al., 2006).

Designing today’s smart homes, requires taking into account inhabitants’ participation to reduce intrusive and obtrusive issues of sensing-based information systems and “intelligent” services. Today’s smart environments provide information for users to help them make decisions, to help inhabitants to understand what the computing technology can do and how they can override and adapt any proactive support given by the system. Rather than proactive support, mediated spaces could reassure occupants that they are still in control of their home. Smart systems that do not moderate this support, it is argued, can be both psychologically and physically debilitating (Intille, 2002). The following examples help to illustrate the user’s active participation to configure the level of “smartness” that they may accept from pervasive designs.

The jigsaw-like editor tool of (Humble et al., 2003) embodies the suggestion that it is important to enable users to configure or re-configure devices and services to meet their current needs. The jigsaw pieces represent augmented objects that represent the different artefacts or devices that can be used to build collaborative services for home. For instance, a user can interconnect the jigsaw-like pieces representing a webcam, a door bell, a lamp and an output device to build a personalized surveillance system. VRDK (Knoll et al., 2006) is a visual tool that allows users to develop and experiment with a smart home system. The user can digitally interconnect devices, artefacts and processors to build and to explore the functionality of the service of interest. A similar approach is used in eBlocks (Lysecky & Vahid, 2006): smart devices can be individually configured, and connected together to build customized sensor-based systems. The whole system’s functionality can be simulated before physically be deployed. These experiences might be an indicator that human beings, and not technology, should define the degree of intrusion that can be accepted for ubiquitous collaboration in the domestic setting (Davidoff et al., 2006).

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