Level Up: Multiple Player Professional Development

Level Up: Multiple Player Professional Development

Oliver Dreon (Millersville University, USA) and Greg Szczyrbak (Millersville University, USA)
Copyright: © 2017 |Pages: 14
DOI: 10.4018/978-1-5225-0513-6.ch017
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Abstract

Gamification is becoming increasingly popular in both K-12 and higher education settings. By infusing game elements into learning environments, educators believe that students will be more engaged and more motivated to learn (Bowman, 1982, Deterding, 2012, Dominguez et al, 2013). But what about the use of gamification to support the professional development of educators? What impact would gamification have on the participation and motivation of professors and faculty involved in an intensive professional development experience? This chapter describes the creation and implementation of Level Up, a two week long professional development game involving twenty faculty member participants. The chapter outlines the process of designing the game and the game elements used throughout its implementation. The chapter also examines some challenges the designers and participants experienced during the game implementation and provides several design considerations for professional developers who wish to gamify their faculty programs.
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Main Thrust Of The Chapter

Designing the Level Up Workshop

To build the Level Up professional development workshop, game designers followed a five step process outlined by Huang and Soman (2013). Each of these steps provided critical information for the creation and implementation of the Level Up game and helped the game run smoothly as a comprehensive learning program.

Key Terms in this Chapter

Professional Development: The process of advancing the skills and capabilities of a group of practictioners.

Asynchronous Activities: Learning processes that do not require simultaneous participation by students and instructor.

Gamification: The application of game elements to other activities and processes.

Learning Management System: A web-based delivery system that supports instructional processes from a distance.

Community Of Inquiry: A theoretical framework that represents the complex processes of supporting learning through the development of three interdependent elements- social, cognitive and teaching presence.

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