MLA
Talbot, Thomas B. "Making Lifelike Medical Games in the Age of Virtual Reality: An Update on “Playing Games with Biology” from 2013." Transforming Gaming and Computer Simulation Technologies across Industries, edited by Brock Dubbels, IGI Global, 2017, pp. 103-119. https://doi.org/10.4018/978-1-5225-1817-4.ch006
APA
Talbot, T. B. (2017). Making Lifelike Medical Games in the Age of Virtual Reality: An Update on “Playing Games with Biology” from 2013. In B. Dubbels (Ed.), Transforming Gaming and Computer Simulation Technologies across Industries (pp. 103-119). IGI Global. https://doi.org/10.4018/978-1-5225-1817-4.ch006
Chicago
Talbot, Thomas B. "Making Lifelike Medical Games in the Age of Virtual Reality: An Update on “Playing Games with Biology” from 2013." In Transforming Gaming and Computer Simulation Technologies across Industries, edited by Brock Dubbels, 103-119. Hershey, PA: IGI Global, 2017. https://doi.org/10.4018/978-1-5225-1817-4.ch006
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