Mobile Gaming: Exploring Spaces and Places

Mobile Gaming: Exploring Spaces and Places

Blaine Hoffman (The Pennsylvania State University, USA)
DOI: 10.4018/978-1-60960-567-4.ch012
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Abstract

The continued evolution of mobile technology provides for new means of interaction and engagement in our daily lives. The interconnectedness, availability, and rapid adoption of mobile computing means users can expect to have access to data and information on their terms. Likewise, games and means of play are increasingly common on mobile devices. This chapter seats a discussion of mobile game development within the context of place and space to reveal how we can improve our understanding of mobile interaction and begin to merge our view of physical and digital spaces. By applying the ideas of place and space to mobile game development, game applications can encourage users to broaden their view of the spaces around them and strengthen the developments of interactions in a mobile world.
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Evolving Interactions At The Device Level

When designing any device, balancing the intended use built into the device with the ways it may actually be used play a key role in its success, at least with respect to whether or not end users prefer the device over others. The placements of menus, the size and positioning of buttons, and the style of interaction play a role in affecting the user experience and the efficiency or satisfaction of using a device. Models can be used to help analyze use and predict user behavior an improve device design and interaction techniques before the final product is released. These models may predict or describe interaction or provide a means to measure the interface and evaluate the usability of a device. The growth of technology and its capabilities have led to new means of interaction and devices, each of which likely modeled and tested.

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