3D Modeling in a High School Computer Visualization Class: Enacting a Productive, Distributed Social Learning Environment

3D Modeling in a High School Computer Visualization Class: Enacting a Productive, Distributed Social Learning Environment

Rebecca M. Combs (Humana Inc., USA) and Joan Mazur (University of Kentucky, USA)
Copyright: © 2013 |Pages: 29
DOI: 10.4018/978-1-4666-2815-1.ch015
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Abstract

This semester long case study in a rural high school Introduction to Computer Visualization course focused on a detailed analysis of pedagogical approaches, the learning environment, and students’ performance outcomes. Classroom observations, student interviews, and instructor’s commentary yielded insights regarding how students learn to create virtual 3D models and what contexts for learning best support the modeling processes students’ learned in the course (tool use, tool path patterns, time management, and accuracy of the modeled structure). The social learning environment of this particular classroom, the combination of didactic, guided practice and exploratory modes of inquiry, self-selected work groupings, and peer designations of expertise that supported multiple problem solving approaches were powerful mediators of students’ learning resulting in high quality modeling products.

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