MLA
Pereira, Gonçalo,et al. "Non-Player Characters and Artificial Intelligence." Psychology, Pedagogy, and Assessment in Serious Games, edited by Thomas M. Connolly, et al., IGI Global, 2014, pp. 127-152. http://doi:10.4018/978-1-4666-4773-2.ch007
APA
Pereira, G., Brisson, A., Dias, J., Carvalho, A., Dimas, J., Mascarenhas, S., Campos, J., Vala, M., Leite, I., Martinho, C., Prada, R., & Paiva, A. (2014). Non-Player Characters and Artificial Intelligence. In Connolly, T. M., Hainey, T., Boyle, E., Baxter, G., & Moreno-Ger, P. (Ed.), Psychology, Pedagogy, and Assessment in Serious Games (pp. 127-152). IGI Global. http://doi:10.4018/978-1-4666-4773-2.ch007
Chicago
Pereira, Gonçalo and António Brisson, João Dias, André Carvalho, Joana Dimas, Samuel Mascarenhas, Joana Campos, Marco Vala, Iolanda Leite, Carlos Martinho, Rui Prada, and Ana Paiva. "Non-Player Characters and Artificial Intelligence." In Psychology, Pedagogy, and Assessment in Serious Games. edited by Thomas M. Connolly , Thomas Hainey , Elizabeth Boyle , Gavin Baxter , and Pablo Moreno-Ger, 127-152. Hershey, PA: IGI Global, 2014. http://doi:10.4018/978-1-4666-4773-2.ch007
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