MLA
Winkler, Shenlei E. "Opening the Content Pipeline for OpenSim-Based Virtual Worlds." Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships, edited by Barbara Ciaramitaro, IGI Global, 2011, pp. 231-243. https://doi.org/10.4018/978-1-61692-808-7.ch013
APA
Winkler, S. E. (2011). Opening the Content Pipeline for OpenSim-Based Virtual Worlds. In B. Ciaramitaro (Ed.), Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships (pp. 231-243). IGI Global. https://doi.org/10.4018/978-1-61692-808-7.ch013
Chicago
Winkler, Shenlei E. "Opening the Content Pipeline for OpenSim-Based Virtual Worlds." In Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships, edited by Barbara Ciaramitaro, 231-243. Hershey, PA: IGI Global, 2011. https://doi.org/10.4018/978-1-61692-808-7.ch013
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